We are working very closely with our artist, Willow, to achieve both of these goals. When we had our initial conversation with Willow, we explained that we wanted our players to feel something when they looked at the components. If someone is reading a scenario, the matching art should complement the story, transport the player to that moment, and elicit an emotional response. Willow is incredibly expressive and exceptionally talented; so, when the drawings started rolling in, we immediately knew we had the right person for the job.
It’s deep, visceral, and thought provoking; all around, a perfect match for our story to fully captivate the players.
Rob is spearheading our graphic arts and graphic design for Mutation. Armed with a plethora of knowledge, a dynamic skillset, and years of experience, Rob is taking Willow’s drawings to the next level by introducing color and actually bringing them into the game. This is where the art becomes intense and vivid. Seeing a shocking image in a black and white drawing is one thing. Seeing it jump off the card while it’s being read at the table is another.
At the end of the day, it’s exciting art that complements an exciting game. With the way it's designed, you won’t be able to see everything in a single playthrough, which paces the art, extends the experience, and makes you want to play more.